Changelog

***** CHANGELOG LOCATION CHANGED *****

October 26, 2017

Due to core changes in TF2 the weaponlist functionality is not working properly. Due to this all weapon changes will be posted on our website HERE: https://reflex-gamers.com/forumdisplay.php?f=17

Flame Thrower Fixes

October 21, 2017

Fixed all flame throwers so that flame particles actually work.

Weapon Previous Stats New Stats Notes
Flame Thrower
Flame Thrower
positive -85% airblast cost
positive 90% reduced delay between airblasts
positive Reflecting a projectile grants 10 ammo
negative Airblast does not knockback enemies
positive -85% airblast cost
positive Reflecting a projectile grants 20 ammo

Removed quick airblast as it is currently broken by pushing players away.

Weapon Balancing #4

October 11, 2017

Further changes to improve gameplay.

Weapon Previous Stats New Stats Notes
The Original
The Original
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 15% faster reload time
positive +200% health from packs on wearer
positive Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
negative -75% health from healers on wearer
negative -50% max primary ammo on wearer
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 15% faster reload time
positive +200% health from packs on wearer
positive Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
negative -75% health from healers on wearer
negative -35% max primary ammo on wearer

Slightly reduced ammo penalty.

The Family Business
The Family Business
positive +500% bullets per shot
negative -75% clip size
negative -55% damage penalty
negative 120% less accurate
positive +500% bullets per shot
negative -75% clip size
negative -75% damage penalty
negative 125% less accurate

Restored to previous buffed levels but also made slightly less accurate.

Weapon Balancing #3

October 8, 2017

Further weapon changes to improve gameplay.

Weapon Previous Stats New Stats Notes
Fists of Steel
Fists of Steel
positive +150% damage bonus
negative 200% longer weapon switch
negative No random critical hits
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +400% damage from melee sources while active
    negative Cannot be crit boosted
positive +150% damage bonus
negative 200% longer weapon switch
negative No random critical hits
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +500% damage from melee sources while active
    negative Cannot be crit boosted

Increased damage taken from melee.

Disguise Kit
Disguise Kit
positive +5% faster move speed on wearer

Spy given 5% faster base speed.

Conniver's Kunai
Conniver's Kunai
positive On Backstab: Absorbs the health from your victim.
positive +25 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer
positive On Backstab: Absorbs the health from your victim.
positive +25 health regenerated per second on wearer
negative -25 max health on wearer

Removed speed bonus to compensate for disguise kit speed bonus.

The Big Earner
The Big Earner
positive +15% faster move speed on wearer
Upon a successful backstab, you rapidly cloak
positive +150% cloak on hit
positive 30% faster decloak rate
positive On Hit Ally: Boosts both players' speed for several seconds
positive +10% faster move speed on wearer
Upon a successful backstab, you rapidly cloak
positive +150% cloak on hit
positive 30% faster decloak rate
positive On Hit Ally: Boosts both players' speed for several seconds

Reduce speed bonus to compensate for disguise kit speed bonus.

The Original
The Original
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 15% faster reload time
positive +200% health from packs on wearer
positive +25% health from healers on wearer
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 15% faster reload time
positive +200% health from packs on wearer
positive Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
negative -75% health from healers on wearer
negative -50% max primary ammo on wearer

Can now minicrit airborne targets. Health from healers penalty readded and increased.

Weapon Fixes

October 1, 2017

Some random weapon ideas we were testing acciedently got published. This reverts them back to where they should be.

Weapon Previous Stats New Stats Notes
Grenade Launcher
Grenade Launcher
positive +500% clip size
negative +10 degrees random projectile deviation
negative -50% damage on contact with surfaces
negative No random critical hits
negative -25% damage penalty
positive Hold Fire to load up to three rockets Release Fire to unleash the barrage
positive +500% clip size
negative +10 degrees random projectile deviation
negative -50% damage on contact with surfaces
negative No random critical hits
negative -25% damage penalty

The Southern Hospitality
The Southern Hospitality
positive +131% max building health
positive +100 max health on wearer
positive +25% explosive damage resistance on wearer
positive 200% faster repair rate
positive +2,500% dispenser range
positive +200% damage bonus
positive On Hit: Bleed for 10 seconds
positive +50 metal regenerated every 5 seconds on wearer
positive +50% max metal on wearer
negative -300% slower upgrade rate
positive +131% max building health
positive +100 max health on wearer
positive +25% explosive damage resistance on wearer
positive 200% faster repair rate
positive +1,900% dispenser range
positive +200% damage bonus
positive On Hit: Bleed for 10 seconds
positive +50 metal regenerated every 5 seconds on wearer
positive +50% max metal on wearer
negative -300% slower upgrade rate
negative -25% slower firing speed