Changelog

Weapon Balancing #2

September 30, 2017

Additional changes to weapons to improve gameplay balance.

Weapon Previous Stats New Stats Notes
The Cow Mangler 5000
The Cow Mangler 5000
positive Does not require ammo
positive +900% faster move speed while deployed
positive +80% faster firing speed
positive +900% damage vs buildings
negative -65% damage penalty
negative No random critical hits
positive Does not require ammo
positive +900% faster move speed while deployed
positive +80% faster firing speed
positive +1,200% damage vs buildings
negative -55% damage penalty
negative No random critical hits

Increased overall damage and damage against buildings.

The Gunslinger
The Gunslinger
positive +125 max health on wearer
positive +100% sentry firing speed
positive +80% faster build speed
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
positive +-95% max building health
positive +-65% sentry range
positive +10% Sentry Gun damage bonus
negative Replaces the Sentry with a Mini-Sentry
positive +125 max health on wearer
positive +100% sentry firing speed
positive +80% faster build speed
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
positive +-85% max building health
positive +-65% sentry range
positive +25% Sentry Gun damage bonus
negative Replaces the Sentry with a Mini-Sentry

Slightly increased building health and sentry damage.

The Original
The Original
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 25% faster reload time
positive +200% health from packs on wearer
negative -100% health from healers on wearer
positive +40% damage bonus
positive +30% self damage force
positive -75% blast damage from rocket jumps
positive Wearer never takes falling damage
positive 15% faster reload time
positive +200% health from packs on wearer
positive +25% health from healers on wearer

Slightly increased damage, health from healers penalty switch to a bonus.

Weapon Balancing #1

September 27, 2017

Some changes to a few weapons to improve gameplay balance.

Weapon Previous Stats New Stats Notes
The Vaccinator
The Vaccinator
positive +400% UberCharge rate
positive +50% max overheal
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
positive -35% damage from melee sources while active
negative -75% heal rate
positive +400% UberCharge rate
positive +50% max overheal
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
positive -35% damage from melee sources while active
negative -65% heal rate

Increased shield generation rate and heal rate.

The Cow Mangler 5000
The Cow Mangler 5000
positive Does not require ammo
positive +900% faster move speed while deployed
positive +80% faster firing speed
positive +800% damage vs buildings
negative -75% damage penalty
negative No random critical hits
positive Does not require ammo
positive +900% faster move speed while deployed
positive +80% faster firing speed
positive +900% damage vs buildings
negative -65% damage penalty
negative No random critical hits

Increased overall damage and further increased damage to buildings.

The Gunslinger
The Gunslinger
positive +125 max health on wearer
positive +100% sentry firing speed
positive +80% faster build speed
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
positive +-99% max building health
positive +-65% sentry range
negative Replaces the Sentry with a Mini-Sentry
positive +125 max health on wearer
positive +100% sentry firing speed
positive +80% faster build speed
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
positive +-95% max building health
positive +-65% sentry range
positive +10% Sentry Gun damage bonus
negative Replaces the Sentry with a Mini-Sentry

Slightly increased building health to prevent random death from random stray bullets. Slightly increased sentry damage to make it more deadly.

Conniver's Kunai
Conniver's Kunai
positive On Backstab: Absorbs the health from your victim.
positive +15 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer
positive On Backstab: Absorbs the health from your victim.
positive +25 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer

Increased health regen to make it a more viable alternative to other knifes.

The Family Business
The Family Business
positive +500% bullets per shot
negative -75% clip size
negative -75% damage penalty
negative 110% less accurate
positive +500% bullets per shot
negative -75% clip size
negative -55% damage penalty
negative 120% less accurate

Increased overall damage, decreased accuracy.

Throw a Wrench in it!

September 13, 2017

The update to throw a wrench into the current meta! Includes a variety of sentry/building counters as well as various tweaks to shake up the meta. This update marks the last "Massive Update" that we plan on doing for Mayhem and is the largest update ever done at one time. From here on out we plan on doing smaller frequent updates to keep things fresh. We will be aiming for every week or every other week. Updates will also include things to shake up the meta and not just balance things. The only other large update currently in progress is the Killstreak Update to enable killstreaks which will hopefully be completed this month.

Weapon Previous Stats New Stats Notes
Homewrecker
Homewrecker
positive +900% damage vs buildings
positive Damage removes Sappers
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -99% reduction in push force taken from damage
    negative 50% bullet damage vulnerability on wearer
    negative +200% damage from melee sources while active
positive +1,500% damage vs buildings
positive Damage removes Sappers
negative -25% damage vs players
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -99% reduction in push force taken from damage
    negative 50% bullet damage vulnerability on wearer
    negative +200% damage from melee sources while active

Now instantly kills Lvl 1 and Lvl 2 wrangled sentries. Lvl 3 still takes 2 hits.

Ullapool Caber
Ullapool Caber
positive On Hit: target is engulfed in flames
positive +350% afterburn damage bonus
negative On Hit: -1,000 health
negative -100% slower firing speed
When weapon is active:
    negative 300% damage vulnerability on wearer
positive On Hit: target is engulfed in flames
positive On Hit: One target at a time is marked for death, causing all damage taken to be mini-crits
positive On Hit: Bleed for 10 seconds
positive +350% afterburn damage bonus
negative On Hit: -1,000 health
When weapon is active:
    negative 300% damage vulnerability on wearer

Removed fire rate penalty, enemies will now bleed and be marked for death when hit.

The Wrangler
The Wrangler
positive -100% blast damage from rocket jumps
When weapon is active:
    positive +15 health regenerated per second on wearer
    positive +25 metal regenerated every 5 seconds on wearer
    negative 20% damage vulnerability on wearer
positive -100% blast damage from rocket jumps
positive Wearer never takes falling damage
When weapon is active:
    positive +15 health regenerated per second on wearer
    positive +25 metal regenerated every 5 seconds on wearer
    negative 20% damage vulnerability on wearer

No longer takes fall damage.

The Gunslinger
The Gunslinger
positive +80% faster build speed
positive +200 max health on wearer
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
negative Replaces the Sentry with a Mini-Sentry
positive +125 max health on wearer
positive +100% sentry firing speed
positive +80% faster build speed
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
positive +-99% max building health
positive +-65% sentry range
negative Replaces the Sentry with a Mini-Sentry

Turned into a "land-mine" like weapon. Sentry has drastically reduced range and health but shoots insanely fast.

The Machina
The Machina
positive On Full Charge: Projectiles penetrate players
positive On Full Charge: +2,900% damage per shot
negative -90% damage penalty
negative Cannot fire unless zoomed
negative Fires tracer rounds
positive On Full Charge: Projectiles penetrate players
positive On Full Charge: +2,900% damage per shot
positive +10% damage vs buildings
negative -90% damage penalty
negative Fires tracer rounds

Now does additional damage to buildings.

The Cow Mangler 5000
The Cow Mangler 5000
positive Does not require ammo
positive 95% faster reload time
positive Projectile cannot be deflected
positive +900% faster move speed while deployed
negative No random critical hits
positive Does not require ammo
positive +900% faster move speed while deployed
positive +80% faster firing speed
positive +800% damage vs buildings
negative -75% damage penalty
negative No random critical hits

Reworked to be a rapid fire anti sentry weapon.

The Candy Cane
The Candy Cane
positive On Kill: A small health pack is dropped
positive +200% health from packs on wearer
positive On Kill: A small health pack is dropped
positive +200% health from packs on wearer
positive +25 max health on wearer

Now grants additional base health.

The Rescue Ranger
The Rescue Ranger
positive Alt-Fire: Use 1 metal to pick up your targeted building from long range
positive Fires a special bolt that repairs friendly buildings for 200 health
positive This weapon deploys 70% faster
positive +25% clip size
positive Alt-Fire: Use 1 metal to pick up your targeted building from long range
positive Fires a special bolt that repairs friendly buildings for 200 health
positive This weapon deploys 75% faster
negative -15% clip size

Reduced clip size from 8 -> 5 to prevent sentries from tanking so much damage.

The Quick-Fix
The Quick-Fix
UberCharge increases healing by 300% and grants immunity to movement-impairing effects
positive +200% heal rate
positive +100% UberCharge rate
positive Overheal bonus doesn't decay
positive +15 health regenerated per second on wearer
positive Wearer never takes falling damage
positive Uber duration increased 2.50 seconds
negative 50% max overheal
UberCharge increases healing by 300% and grants immunity to movement-impairing effects
positive +200% heal rate
positive +100% UberCharge rate
positive Overheal bonus doesn't decay
positive +30 health regenerated per second on wearer
positive Wearer never takes falling damage
positive Uber duration increased 5 seconds
negative 50% max overheal

Increased Über duration and health regen.

The Vaccinator
The Vaccinator
positive +400% UberCharge rate
positive +50% max overheal
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
positive -35% damage from melee sources while active
negative -75% heal rate
positive +400% UberCharge rate
positive +50% max overheal
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
positive -35% damage from melee sources while active
negative -1% heal rate

Über charges now block 85% of damage instead of 75%. Now deploys a level 2 shield.

Amputator
Amputator
positive +100 max health on wearer
positive +10 health regenerated per second on wearer
positive Alt-Fire: Applies a healing effect to all nearby teammates
positive +100 max health on wearer
positive +10 health regenerated per second on wearer
positive Alt-Fire: Applies a healing effect to all nearby teammates
positive +300% faster taunt speed on wearer

Increased taunt speed to make the healing provided by taunting viable.

The Tide Turner
The Tide Turner
positive +15% fire damage resistance on wearer
positive +15% explosive damage resistance on wearer
positive +55% bullet damage resistance on wearer
positive Full turning control while charging
positive Melee kills refill 100% of your charge meter.
positive Ammo boxes collected also give Charge
positive +15% fire damage resistance on wearer
positive +15% explosive damage resistance on wearer
positive +75% bullet damage resistance on wearer
positive Full turning control while charging
positive Melee kills refill 100% of your charge meter.
positive Ammo boxes collected also give Charge

Increased bullet resistance to be on par with other shield's resistances.

The Phlogistinator
The Phlogistinator
positive Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
positive +100% faster taunt speed on wearer
negative No airblast
positive Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
positive +100% faster taunt speed on wearer
positive +10% faster move speed on wearer
negative No airblast

Given faster movement speed to make it more viable.

Your Eternal Reward
Your Eternal Reward
positive Upon a successful backstab, you rapidly disguise as your victim
positive Silent Killer: No attack noise from backstabs
negative Wearer cannot disguise
positive Upon a successful backstab, you rapidly disguise as your victim
positive Silent Killer: No attack noise from backstabs
positive Reduced decloak sound volume
positive +40% cloak duration
negative Wearer cannot disguise

Reworked due to previous stats no longer working because of a broken plugin.

The Persian Persuader
The Persian Persuader
positive Ammo collected from ammo boxes becomes health
positive +10 health regenerated per second on wearer
positive +25% health from healers on wearer
positive Ammo collected from ammo boxes becomes health
positive +10 health regenerated per second on wearer
positive +25% health from healers on wearer
positive +25% health from packs on wearer

Now gets additional health from health packs.

The Spy-cicle
The Spy-cicle
positive Silent Killer: No attack noise from backstabs
positive On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 3 seconds
negative Melts in fire, regenerates in 3 seconds and by picking up ammo
negative Backstab turns victim to ice
positive Silent Killer: No attack noise from backstabs
positive On Hit by Fire: Fireproof for 1 second and Afterburn immunity for 3 seconds
positive Immune to fire damage while disguised
negative Melts in fire, regenerates in 3 seconds and by picking up ammo
negative Backstab turns victim to ice

Can no longer be ignited when disguised.

The Kritzkrieg
The Kritzkrieg
UberCharge grants 100% critical chance
positive +200% UberCharge rate
UberCharge grants 100% critical chance
positive +200% UberCharge rate
positive +50 max health on wearer

Now grants additional health to increase medic survivability.

The Soda Popper
The Soda Popper
positive 50% faster reload time
positive +75% faster firing speed
positive On Hit: Builds Hype
negative -50% clip size
description Builds Hype as you run. When full, Alt-Fire to activate Hype mode for multiple air jumps.
positive 50% faster reload time
positive +75% faster firing speed
positive On Hit: Builds Hype
negative -35% clip size

Updated description and increased clip size by one.

Shovel
Shovel
positive +10% damage bonus
positive On Hit: Bleed for 10 seconds
positive +50% max primary ammo on wearer
positive +50% max secondary ammo on wearer

Given stats. Meant to act as a supplement for your other weapons.

The Boston Basher
The Boston Basher
positive On Hit: Bleed for 30 seconds
negative On Miss: Hit yourself. Idiot.
positive +25% damage bonus
positive On Hit: Bleed for 30 seconds

Removed penalty as it has never applied. Increased damage, you are getting hit by a bat with spikes after all.

Additional Fixes

July 23, 2017

A couple more fixes for some weapons.

Weapon Previous Stats New Stats Notes
The Loose Cannon
The Loose Cannon
positive +50% projectile speed
positive +25% faster reload time
positive +400% max primary ammo on wearer
positive -75% damage to self
positive Crits whenever it would normally mini-crit
negative 50% damage penalty
negative No random critical hits
description Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.
positive +50% projectile speed
positive +25% faster reload time
positive +400% max primary ammo on wearer
positive -75% damage to self
positive Crits whenever it would normally mini-crit
positive Cannonballs push players back on impact
negative 50% damage penalty
negative No random critical hits
negative Cannonballs do not explode on impact
description Cannonballs have a fuse time of 1 second; fuses can be primed to explode earlier by holding down the fire key.

Fixed Double-Donk and will now correctly Donk players.

The Freedom Staff
The Freedom Staff
negative -50% damage penalty
negative -50% slower firing speed
negative No random critical hits
positive 50% faster weapon switch
negative -50% damage penalty
negative 50% slower firing speed
negative No random critical hits
positive 50% faster weapon switch

Fixed swing speed so that it's slower not faster.

Shake It Up

July 21, 2017

A variety of balance changes to shake things up and balance things out.

Weapon Previous Stats New Stats Notes
The Freedom Staff
The Freedom Staff
negative -50% damage penalty
negative No random critical hits
negative -50% damage penalty
negative -50% slower firing speed
negative No random critical hits
positive 50% faster weapon switch

Decreased firing speed and increased weapon switch.

Crit-a-Cola
Crit-a-Cola
positive +75% increase in recharge rate
positive +50% increase in recharge rate

Decreased recharge rate.

The Black Box
The Black Box
positive +100 max health on wearer
positive On Hit: Gain up to +150 health
positive +150 health restored on kill
negative -25% clip size
positive +100 max health on wearer
positive On Hit: Gain up to +75 health
positive +225 health restored on kill
negative -25% clip size
negative -50% max primary ammo on wearer

Decreased health on hit and increased health gained on kill. Given less max ammo.

The Wrangler
The Wrangler
positive -100% blast damage from rocket jumps
When weapon is active:
    positive +20% Sentry Gun damage bonus
    positive +10% sentry firing speed
    negative 20% damage vulnerability on wearer
positive -100% blast damage from rocket jumps
When weapon is active:
    negative 20% damage vulnerability on wearer
    positive +15 health regenerated per second on wearer
    positive +25 metal regenerated every 5 seconds on wearer

Reworked to reduce overall power level of engineers.

The Persian Persuader
The Persian Persuader
positive Ammo collected from ammo boxes becomes health
positive +10 health regenerated per second on wearer
positive +25% health from healers on wearer

Given stats.