Changelog

The Fireproof Update

July 14, 2017

An update to encourage teammwork by extinguishing teammates.

Weapon Previous Stats New Stats Notes
The Degreaser
The Degreaser
positive 80% faster weapon switch
positive +25 max health on wearer
positive +10% faster move speed on wearer
positive +5 health regenerated per second on wearer
positive 80% faster weapon switch
positive +25 max health on wearer
positive +10% faster move speed on wearer
positive +5 health regenerated per second on wearer
positive Extinguishing teammates restores 25 health

Now grants 25 health upon extinguishing a teammate.

Mad Milk
Mad Milk
positive +60% increase in recharge rate
positive +200% explosion radius
positive +5 health regenerated per second on wearer
positive +60% increase in recharge rate
positive +200% explosion radius
positive +5 health regenerated per second on wearer
positive Extinguishing teammates restores 25 health
positive Extinguishing teammates reduces cooldown by 75%

Now grants 25 health and recharges by 75% upon extinguishing a teammate.

The Sydney Sleeper
The Sydney Sleeper
positive +100% charge rate
positive On Scoped Hit: Jarate target for 2 to 22 seconds based on amount charged
positive Crits whenever it would normally mini-crit
negative No headshots
positive +100% charge rate
positive On Scoped Hit: Jarate target for 2 to 22 seconds based on amount charged
positive Crits whenever it would normally mini-crit
positive Extinguishing teammates restores 25 health
negative No headshots

Now grants 25 health upon extinguishing a teammate.

The Manmelter
The Manmelter
positive +90% projectile speed
positive +20% faster firing speed
positive +100% damage bonus
positive 100% critical hit vs burning players
positive Alt-Fire: Extinguish teammates to gain guaranteed critical hits
negative On Hit: Extinguish enemy
negative -100% afterburn duration
negative -20% slower reload time
negative No random critical hits
positive +90% projectile speed
positive +20% faster firing speed
positive +100% damage bonus
positive 100% critical hit vs burning players
positive Alt-Fire: Extinguish teammates to gain guaranteed critical hits
positive Extinguishing teammates restores 25 health
negative On Hit: Extinguish enemy
negative -100% afterburn duration
negative -20% slower reload time
negative No random critical hits

Now grants 25 health upon extinguishing a teammate.

Crit Fix

July 13, 2017

The most recent TF2 update messed with the way it crits stunned players. This is a small update to fix that.

Weapon Previous Stats New Stats Notes
The Flying Guillotine
The Flying Guillotine
positive +75% increase in recharge rate
positive 100% critical hit vs stunned players
positive +75% increase in recharge rate
positive 100% critical hit vs stunned players

Correctly crits stunned players now.

Minor Balancing

May 9, 2017

Minor balance changes to a few weapons to improve gameplay.

Weapon Previous Stats New Stats Notes
The Gunslinger
The Gunslinger
positive +80% faster build speed
positive +275 max health on wearer
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
negative Replaces the Sentry with a Mini-Sentry
positive +80% faster build speed
positive +200 max health on wearer
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
negative Replaces the Sentry with a Mini-Sentry

Max health reduced from 400 -> 325, can no longer be overhealed.

Conniver's Kunai
Conniver's Kunai
positive On Backstab: Absorbs the health from your victim.
positive Gain +10 max health on kill up to a total of +100
positive +10 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer
positive On Backstab: Absorbs the health from your victim.
positive +15 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer

Bonus health on kill does not work so it has been removed and health regen has been increased.

The Uber Update

May 1, 2017

A massive update to a large variety of weapons to improve gameplay balance.

Weapon Previous Stats New Stats Notes
The Rescue Ranger
The Rescue Ranger
positive Alt-Fire: Use 1 metal to pick up your targeted building from long range
positive Fires a special bolt that repairs friendly buildings for 600 health
description
positive This weapon deploys 70% faster
negative -500% slower firing speed
positive Alt-Fire: Use 1 metal to pick up your targeted building from long range
positive Fires a special bolt that repairs friendly buildings for 200 health
positive This weapon deploys 70% faster
positive +25% clip size

Changed to be more of a "burst heal" rather than a "one and done".

The Gunslinger
The Gunslinger
positive +50% faster build speed
positive +175 max health on wearer
positive +10% faster move speed on wearer
positive +30% faster melee attack speed
negative Replaces the Sentry with a Mini-Sentry
positive +80% faster build speed
positive +275 max health on wearer
positive +20% faster move speed on wearer
positive +20% faster melee attack speed
negative Replaces the Sentry with a Mini-Sentry

Changed to be more of a "assault" type wrench with faster build speed and more health.

The Short Circuit
The Short Circuit
positive No reload necessary
positive On Hit: damage dealt is returned as ammo
positive +50% max metal on wearer
positive +25 metal regenerated every 5 seconds on wearer
positive Alt-Fire: -15 ammo, destroy projectiles
negative Uses metal for ammo
negative Per Shot: -7 ammo
positive No reload necessary
positive On Hit: damage dealt is returned as ammo
positive +50% max metal on wearer
positive +25 metal regenerated every 5 seconds on wearer
positive +15% max building health
positive Alt-Fire: -15 ammo, destroy projectiles
negative Uses metal for ammo
negative Per Shot: -7 ammo

Gives buildings a slight health boost.

The Eureka Effect
The Eureka Effect
positive +131% max building health
positive +75 max health on wearer
positive Increases teleporter build speed by 500%.
positive % metal cost for buildings
positive Press your reload key to choose to teleport to spawn or your exit teleporter
positive Teleporters can be used in both directions
positive +131% max building health
positive +75 max health on wearer
positive Increases teleporter build speed by 500%.
positive % metal cost for buildings
positive Press your reload key to choose to teleport to spawn or your exit teleporter
positive Teleporters can be used in both directions
positive +1,000% faster taunt speed on wearer

Teleport ability by pressing (R) now teleports you instantly.

The Southern Hospitality
The Southern Hospitality
positive +131% max building health
positive +100 max health on wearer
positive +25% explosive damage resistance on wearer
positive 200% faster repair rate
positive +900% dispenser range
positive +200% damage bonus
positive On Hit: Bleed for 10 seconds
positive +50 metal regenerated every 5 seconds on wearer
positive +50% max metal on wearer
negative -300% slower upgrade rate
negative -50% slower firing speed
positive +131% max building health
positive +100 max health on wearer
positive +25% explosive damage resistance on wearer
positive 200% faster repair rate
positive +1,200% dispenser range
positive +200% damage bonus
positive On Hit: Bleed for 10 seconds
positive +50 metal regenerated every 5 seconds on wearer
positive +50% max metal on wearer
negative -300% slower upgrade rate
negative -50% slower firing speed

Increased dispenser range for additional team support, I also like even numbers.

The Vaccinator
The Vaccinator
positive +400% UberCharge rate
positive +50% max overheal
positive +50% heal rate
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
negative +-35% damage from melee sources while active
positive +400% UberCharge rate
positive +50% max overheal
positive Build energy by healing teammates. When fully charged, press the Special-Attack key to deploy a frontal projectile shield.
positive -35% damage from melee sources while active
negative -75% heal rate

Nerfed ubercharge rate which nerfs shield charge rate.

Conniver's Kunai
Conniver's Kunai
positive On Backstab: Absorbs the health from your victim.
negative -25 max health on wearer
positive On Backstab: Absorbs the health from your victim.
positive Gain +10 max health on kill up to a total of +100
positive +10 health regenerated per second on wearer
positive +5% faster move speed on wearer
negative -25 max health on wearer

Turned into a "health" focused knife.

The Family Business
The Family Business
positive +500% bullets per shot
negative -75% clip size
negative -65% damage penalty
negative 110% less accurate
positive +500% bullets per shot
negative -75% clip size
negative -75% damage penalty
negative 110% less accurate

Increased damage penalty.

FIXITFIXITFIXITFIXITFIXIT

April 4, 2017

ATTEMPTING TO FIX MAYHEM NOBODY PANIC

Weapon Previous Stats New Stats Notes
Scattergun
Scattergun
positive 95% more accurate
positive +60% damage bonus
negative No random critical hits
positive 95% more accurate
positive +65% damage bonus
negative No random critical hits