Changelog

Change all the things!

March 30, 2017

Various changes to a variety of weapons to improve gameplay.

Weapon Previous Stats New Stats Notes
The Back Scatter
The Back Scatter
positive Mini-crits targets when fired at their back from close range
positive +30% bullets per shot
positive +75 max health on wearer
negative 50% less accurate
negative No random critical hits
positive Mini-crits targets when fired at their back from close range
positive Crits whenever it would normally mini-crit
positive +50% bullets per shot
positive +75 max health on wearer
negative 25% less accurate
negative No random critical hits

Shots at the back now do full crits, improved other stats.

The Sydney Sleeper
The Sydney Sleeper
positive +100% charge rate
positive On Scoped Hit: Jarate target for 2 to 15 seconds based on amount charged
positive Crits whenever it would normally mini-crit
negative No headshots
positive +100% charge rate
positive On Scoped Hit: Jarate target for 2 to 22 seconds based on amount charged
positive Crits whenever it would normally mini-crit
negative No headshots

Increased Jarate duration the longer you charge.

The Family Business
The Family Business
positive +400% bullets per shot
negative -75% clip size
negative -25% damage penalty
negative 35% less accurate
negative No random critical hits
positive +500% bullets per shot
negative -75% clip size
negative -65% damage penalty
negative 110% less accurate

Completely reworked to be balanced out. It will now always crit 100% of the time, but crit damage has been drastically lowered.

Rocket Jumper
Rocket Jumper
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
negative Unable to deal damage
negative Wearer cannot carry the intelligence briefcase
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -30% reduction in push force taken from damage
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
positive +25% self damage force
negative Unable to deal damage
negative Wearer cannot carry the intelligence briefcase
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -40% reduction in push force taken from damage

Buffed up to compete with The Original for Rocket Jumping

The Mantreads
The Mantreads
positive Deals 3x falling damage to the player you land on
positive -100% reduction in push force taken from damage
positive +10,000% damage bonus
positive +35% fire damage resistance on wearer
positive +35% explosive damage resistance on wearer
positive +35% bullet damage resistance on wearer
positive +65% critical hit damage resistance on wearer
positive -35% damage to self
negative 5 health drained per second on wearer
positive Deals 3x falling damage to the player you land on
positive -100% reduction in push force taken from damage
positive +35% fire damage resistance on wearer
positive +35% explosive damage resistance on wearer
positive +35% bullet damage resistance on wearer
positive +65% critical hit damage resistance on wearer
positive -35% damage to self

Removed some stats that didn't actually function.

The Equalizer
The Equalizer
When weapon is active:
    positive +300% damage bonus
    positive Damage increases as the user becomes injured
When weapon is active:
    positive +250% damage bonus
    positive Damage increases as the user becomes injured

Lowers the damage.

The Market Gardener
The Market Gardener
positive 50% faster weapon switch
positive +160% damage bonus
positive Deals crits while the wielder is rocket jumping
positive Killing an enemy with a critical hit will dismember your victim. Painfully.
negative No random critical hits
negative -75% slower firing speed
positive 50% faster weapon switch
positive +200% damage bonus
positive Deals crits while the wielder is rocket jumping
positive Killing an enemy with a critical hit will dismember your victim. Painfully.
negative No random critical hits
negative -75% slower firing speed

Increases damage to improve chance of kill on market garden.

The Enforcer
The Enforcer
positive +210% damage bonus
positive +-75% max secondary ammo on wearer
positive On Hit: damage dealt is returned as ammo
negative -300% slower firing speed
negative -84% clip size
positive +300% damage bonus
positive On Hit: damage dealt is returned as ammo
negative -84% clip size
negative -200% slower firing speed
negative -75% max secondary ammo on wearer

Increased damage and firing speed.

The Spycheck Update

March 21, 2017

Adds stats to previously unused weapons, with a focus on spychecking.

Weapon Previous Stats New Stats Notes
The Ham Shank
The Ham Shank
positive On Hit Spy: Reveal disguised Spy
positive On Hit Spy: Reveal cloaked Spy
positive On Hit: Victim loses up to 40% cloak
positive Damage removes Sappers

Designed to fight spies at close quarters.

The Crossing Guard
The Crossing Guard
negative -50% damage penalty
negative -50% slower firing speed
negative No random critical hits
positive 50% faster weapon switch

Now functions with identical stats to The Freedom Staff.

Balancing Update

March 14, 2017

Various balance changes to weapons to improve gameplay.

Weapon Previous Stats New Stats Notes
Bottle
Bottle
positive +50% faster firing speed
positive +50% faster firing speed
positive On Hit: Bleed for 5 seconds
negative -25% damage penalty

Given bleed but less damage, afterall you should bleed after being cut open by a broken bottle

The Huo-Long Heater
The Huo-Long Heater
positive +50% fire damage resistance on wearer
positive +150% damage bonus
positive -35% damage resistance when spun up
positive Immune to the effects of afterburn.
negative +100% damage from melee sources while active
negative 50% slower spin up time
negative -150% slower firing speed
negative This weapon holsters 125% slower
positive +100% damage bonus
positive +50% fire damage resistance on wearer
positive -35% damage resistance when spun up
positive Immune to the effects of afterburn.
negative +100% damage from melee sources while active
negative 50% slower spin up time
negative -100% slower firing speed
negative This weapon holsters 125% slower

Reduced damage bonus and firing speed penalty

The Family Business
The Family Business
positive +400% bullets per shot
negative -75% clip size
negative -15% damage penalty
negative 25% less accurate
negative No random critical hits
negative Cannot be crit boosted
positive +400% bullets per shot
negative -75% clip size
negative -25% damage penalty
negative 35% less accurate
negative No random critical hits

Increased damage and accuracy penalties, unable to fix crit boosting so it was removed

Various Fixes

March 10, 2017

Various fixes to a couple of weapons to make them work properly.

Weapon Previous Stats New Stats Notes
The Soda Popper
The Soda Popper
positive 50% faster reload time
positive +75% faster firing speed
positive On Hit: Builds Boost
Run speed increased with Boost
negative -50% clip size
description Builds Hype as you run. When full, Alt-Fire to activate Hype mode for multiple air jumps.
positive 50% faster reload time
positive +75% faster firing speed
positive On Hit: Builds Hype
negative -50% clip size
description Builds Hype as you run. When full, Alt-Fire to activate Hype mode for multiple air jumps.

Fixed hype generation and can now be properly activated

Rocket Jumper
Rocket Jumper
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
negative Unable to deal damage
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -30% reduction in push force taken from damage
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
negative Unable to deal damage
negative Wearer cannot carry the intelligence briefcase
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -30% reduction in push force taken from damage

Can no longer carry the intelligence

Ya Wanker! (The Sniper Update)

February 25, 2017

Adding stats to various sniper weapons and improving other weapons

Weapon Previous Stats New Stats Notes
The Razorback
The Razorback
positive +15% faster move speed on wearer
positive +45% explosive damage resistance on wearer
positive +45% fire damage resistance on wearer
positive Cannot be backstabbed
positive Allows you to see enemy health

Given stats

Cozy Camper
Cozy Camper
positive +40 health regenerated per second on wearer
positive Knockback reduced by 99.90% when aiming
positive No flinching when aiming
positive +100% faster move speed while deployed
positive +50 health regenerated per second on wearer
positive +100% faster move speed while deployed
positive +25% ammo regenerated every 5 seconds on wearer
positive Knockback reduced by 100% when aiming
positive No flinching when aiming

Given greater health regen and ammo regeneration

Kukri
Kukri
negative -80% damage penalty
positive Wearer never takes falling damage
positive +100% greater jump height
negative -25% damage penalty

Reduced damage penalty and given bonus jump height

The Hitman's Heatmaker
The Hitman's Heatmaker
positive +75% faster reload time
positive +150% max primary ammo on wearer
positive Gain Focus on kills and assists
positive +75% faster firing speed
positive +200% max primary ammo on wearer
positive Gain Focus on kills and assists
positive On Hit: 200% chance to slow target

Changed so you don't unscope when rapid firing, slows target on hit

The Classic
The Classic
positive +150% charge rate
positive Charge and fire shots independent of zoom
negative 100% slower move speed when aiming
negative No headshots when not fully charged
positive +150% charge rate
positive Charge and fire shots independent of zoom
negative 50% slower move speed when aiming

Weapon now allows headshots when not fully charged, reduced move speed penalty