Changelog

Further Balance Changes

February 16, 2017

More changes to further balance out weapons.

Weapon Previous Stats New Stats Notes
The Family Business
The Family Business
positive +400% bullets per shot
negative -50% damage penalty
negative -75% clip size
positive +400% bullets per shot
negative -75% clip size
negative -15% damage penalty
negative 25% less accurate
negative No random critical hits
negative Cannot be crit boosted

Decreased damage penalty, decreased accuracy, crits disabled

Fists of Steel
Fists of Steel
positive +150% damage bonus
negative 200% longer weapon switch
negative No random critical hits
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +400% damage from melee sources while active
positive +150% damage bonus
negative 200% longer weapon switch
negative No random critical hits
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +400% damage from melee sources while active
    negative Cannot be crit boosted

Fixed random crits so they no longer apply, can't be crit boosted either

The Liberty Launcher
The Liberty Launcher
positive +50% projectile speed
positive +35% faster firing speed
positive +50% clip size
positive +50% explosion radius
positive +35% faster reload time
negative -15% rage lost on hit
negative 25% damage penalty
negative No random critical hits
positive +50% projectile speed
positive +45% faster firing speed
positive +50% clip size
positive +50% explosion radius
positive +35% faster reload time
negative -15% rage lost on hit
negative -25% damage penalty
negative No random critical hits

Slightly increased fire rate

The Reserve Shooter
The Reserve Shooter
positive Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
positive +90% bullets per shot
positive Crits whenever it would normally mini-crit
positive 30% faster reload time
negative -50% slower firing speed
negative 75% less accurate
negative -75% clip size
negative -30% damage penalty
positive Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks
positive +90% bullets per shot
positive Crits whenever it would normally mini-crit
positive 30% faster reload time
negative -50% slower firing speed
negative 35% less accurate
negative -75% clip size
negative -20% damage penalty

Reduced accuracy penalty and damage penalty

The GET OVER HERE Update

February 6, 2017

Added stats to 2 weapons.

Weapon Previous Stats New Stats Notes
The Freedom Staff
The Freedom Staff
negative -50% damage penalty
negative No random critical hits

GET OVER HERE! Pulls enemies towards you on hit, and has a huge range.

The Phlogistinator
The Phlogistinator
positive Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
negative No airblast
positive Build 'Mmmph' by dealing damage. Alt-Fire on full 'Mmmph': Taunt to gain crit for several seconds. Invulnerable while 'Mmmph' taunting.
positive +100% faster taunt speed on wearer
negative No airblast

Added strong blast resistance, and limited bullet resistance.

The "Change Everything!" Update

February 3, 2017

Various changes to all kinds of weapons to improve gameplay.t

Weapon Previous Stats New Stats Notes
The Tide Turner
The Tide Turner
positive +15% fire damage resistance on wearer
positive +15% explosive damage resistance on wearer
positive Full turning control while charging
positive Melee kills refill 75% of your charge meter.
positive +15% fire damage resistance on wearer
positive +15% explosive damage resistance on wearer
positive +55% bullet damage resistance on wearer
positive Full turning control while charging
positive Melee kills refill 100% of your charge meter.
positive Ammo boxes collected also give Charge

Now has stats!

Fists of Steel
Fists of Steel
positive +100% damage bonus
negative 200% longer weapon switch
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +400% damage from melee sources while active
positive +150% damage bonus
negative 200% longer weapon switch
negative No random critical hits
When weapon is active:
    positive +30% faster move speed on wearer
    positive -100% damage from ranged sources while active
    negative +400% damage from melee sources while active

Removed random crits and given more damage bonus.

The Huo-Long Heater
The Huo-Long Heater
positive +50% fire damage resistance on wearer
positive +125% damage bonus
positive -35% damage resistance when spun up
positive Immune to the effects of afterburn.
negative +100% damage from melee sources while active
negative 50% slower spin up time
negative This weapon holsters 100% slower
positive +50% fire damage resistance on wearer
positive +150% damage bonus
positive -35% damage resistance when spun up
positive Immune to the effects of afterburn.
negative +100% damage from melee sources while active
negative 50% slower spin up time
negative -150% slower firing speed
negative This weapon holsters 125% slower

Increased damage and reduced fire rate.

The Liberty Launcher
The Liberty Launcher
positive +50% projectile speed
positive +35% faster firing speed
positive +50% clip size
positive +50% explosion radius
positive +35% faster reload time
positive +15% rocket speed per point.
positive On direct hits: rocket does maximum damage, stuns target and its blast radius increased +45%
negative -15% rage lost on hit
negative No random critical hits
positive +50% projectile speed
positive +35% faster firing speed
positive +50% clip size
positive +50% explosion radius
positive +35% faster reload time
negative -15% rage lost on hit
negative 25% damage penalty
negative No random critical hits

Removed the stun and given slower projectile speed

The Family Business
The Family Business
positive +230% clip size
positive +50% faster firing speed
positive +100% bullets per shot
negative -15% damage penalty
positive +400% bullets per shot
negative -50% damage penalty
negative -75% clip size

Turned into a double barrell shotgun like weapon.

Rocket Jumper Fix

February 1, 2017

Weapon Previous Stats New Stats Notes
Rocket Jumper
Rocket Jumper
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
negative Unable to deal damage
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -30% reduction in push force taken from damage
positive No self inflicted blast damage taken
positive Wearer never takes falling damage
positive +25% faster firing speed
negative Unable to deal damage
When weapon is active:
    positive +90% sentry damage resistance on wearer
    positive -30% reduction in push force taken from damage

Fixed ammo regen and clip size.

The Concheror Fix

January 30, 2017

Fixed the Concheror so the buff works correctly.

Weapon Previous Stats New Stats Notes
The Concheror
The Concheror
positive +30 health regenerated per second on wearer
positive +50% buff duration
positive +30 health regenerated per second on wearer
positive +50% buff duration

Now works properly.